The monsters for instance, even in the opening levels, are far more varied than you'd expect - in behaviour, not just looks. It goes without saying that Darkspore is nowhere near as ambitious as its predecessor, but that doesn't mean that I didn't quickly start noticing interesting tweaks and edits to the stock formula. It's not however a brainless hack-and-slash. Most importantly, where Spore was a huge pile of clever ideas in search of a basic game, Darkspore feels more like a basic game in search of clever ideas. In Darkspore, you mostly get what you're given. ![]() Where Will Wright's attempt to distill the face of God into a strategy game primarily focused on creation, this one is all about smacking monsters in the face with sticks. ![]() If anything, Darkspore is Spore's mirror-universe reflection, complete with little goatee beard. In fact, just forget the original game completely, because whether you loved it, liked it, hated it or loathed it will have absolutely no bearing at all on how you get on with Darkspore. ![]() Richard's been playing a pre-release version of Spore's psychotic cousin, where life is simple, death is cheap, and the only good alien is one that drops a particularly snazzy hat.įor Darkspore, think Notspore. What has eight legs, three eyes, and a nose that spits deadly mucus? Doesn't matter, just kill it in the face and take its stuff.
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